Checkpoints

In traditional poker tournaments, the forced blind bets increase at regular intervals to add more and more pressure on players. Checkpoints serve the same purpose but do it differently. Instead of increasing blinds when a new checkpoint is reached, all stacks are reduced.

Each Checkpoint is triggered by a pre-determined condition and cuts stacks with a specified percentage. See table below.

 

 

Checkpoint name
Trigger event
Chip stacks cut by:
    —–
 6 hands played
     20%
    —–
 18 hands played
     20%
  Overtime
 Player decks reassembled
     50%
  Sudden death
 12 hands played after first reassembly
     70%
  Elimination round
 Player decks reassembled
     50%